Sometimes you just read it again, to make sure you haven't missed something, or maybe it was a trick of the mind. But no. Turns out someone actually paid hundreds of thousands of U.S$ for virtual property. Now, don't get me wrong - I'm a technophile. I am well aware of the east-europian and south-asian sweat shops where people are playing hard to make a poor living, by selling advanced-stages characters in virtual reality games to lazy gamers. I am also well aware to the fact that virtual games, in addition to the fun and company they provide, sometimes even benefit the real side of life. But lets consider 2 facts:
- ~300K$ could have been used to buy a real-life real-estate asset, in one of the periods of real-estate history when prices are REALLY low.
- Gaming and computing trends are frequently victims of fashions, and yesterdays great asset is today's midwives horror story for the newcomer entrepreneur/investor .
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